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The Dwarves 2950
Special Advantages
- (1) Heavy infantry recruits start with a training rank of 30.
- (2) Armies force march with no loss of morale points.
- (3) Fortifications are constructed at 50% of the listed timber
cost.
- (4) All characters may Scout/Recon at a skill rank of 50 or
better.
Terrain Modifier
climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
polar |
92 |
95 |
100 |
85 |
92 |
92 |
105 |
severe |
95 |
97 |
102 |
87 |
95 |
95 |
107 |
cold |
97 |
100 |
105 |
90 |
97 |
97 |
110 |
cool |
97 |
100 |
105 |
92 |
97 |
97 |
110 |
mild |
97 |
100 |
105 |
95 |
97 |
97 |
110 |
warm |
97 |
100 |
105 |
95 |
97 |
97 |
110 |
hot |
95 |
97 |
102 |
90 |
95 |
95 |
107 |
Population Centres
Name |
Hex |
Size |
Fort. |
Docks |
Azanulinbar-Dum |
3707 |
Major
Town* |
Fort |
- |
Barak-shathur |
3607 |
Village |
Tower |
- |
Belegost |
0812 |
Village |
Fort |
- |
Kheled-nala |
3916 |
Village |
Tower |
- |
Noegrod |
0606 |
Village |
Tower |
- |
Zarak-dum |
2004 |
Camp |
Tower |
- |
Initial Forces
Hex |
Morale |
HC |
LC |
HI |
LI |
AR |
MA |
Ships |
3916 |
70 |
- |
- |
- |
300 |
- |
- |
- |
3707 |
40 |
- |
- |
200 |
200 |
- |
- |
- |
0812 |
40 |
- |
- |
300 |
- |
- |
- |
- |
Starting Characters
Name |
Com |
Ag |
Em |
Ma |
St |
Chal |
Artifacts |
Balin |
70 |
- |
- |
- |
- |
70 |
- |
Dain
II |
40 |
10 |
20 |
- |
- |
56 |
210,211 |
Dis |
20 |
- |
- |
10 |
- |
22 |
- |
Gimli |
20 |
10 |
- |
10 |
- |
24 |
212 |
Gloin |
40 |
- |
- |
- |
- |
40 |
- |
Groin |
30 |
- |
- |
- |
- |
30 |
- |
Thorin
Oakenshield |
60 |
10 |
10 |
- |
- |
78 |
83 |
Thrain |
40 |
- |
- |
- |
- |
40 |
- |
See Sample First turn for Dwarves 2950
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