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The Dwarves 2950


Special Advantages

  • (1) Heavy infantry recruits start with a training rank of 30.
  • (2) Armies force march with no loss of morale points.
  • (3) Fortifications are constructed at 50% of the listed timber cost.
  • (4) All characters may Scout/Recon at a skill rank of 50 or better.

Terrain Modifier

climate

Shore

Plains

Rough

Forest

Desert

Swamp

Mountains

polar

92

95

100

85

92

92

105

severe

95

97

102

87

95

95

107

cold

97

100

105

90

97

97

110

cool

97

100

105

92

97

97

110

mild

97

100

105

95

97

97

110

warm

97

100

105

95

97

97

110

hot

95

97

102

90

95

95

107

Population Centres

Name

Hex

Size

Fort.

Docks

Azanulinbar-Dum

3707

Major Town*

Fort

-

Barak-shathur

3607

Village

Tower

-

Belegost

0812

Village

Fort

-

Kheled-nala

3916

Village

Tower

-

Noegrod

0606

Village

Tower

-

Zarak-dum

2004

Camp

Tower

-

Initial Forces

Hex

Morale

HC

LC

HI

LI

AR

MA

Ships

3916

70

-

-

-

300

-

-

-

3707

40

-

-

200

200

-

-

-

0812

40

-

-

300

-

-

-

-

Starting Characters

Name

Com

Ag

Em

Ma

St

Chal

Artifacts

Balin

70

-

-

-

-

70

-

Dain II

40

10

20

-

-

56

210,211

Dis

20

-

-

10

-

22

-

Gimli

20

10

-

10

-

24

212

Gloin

40

-

-

-

-

40

-

Groin

30

-

-

-

-

30

-

Thorin Oakenshield

60

10

10

-

-

78

83

Thrain

40

-

-

-

-

40

-

See Sample First turn for Dwarves 2950

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