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The Fire King 2950


Special Advantages

  • (1) Armies are hired at no cost.
  • (2) New armies have a morale of 40.
  • (3) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points if force marching). Armies with food lose only 1-2 morale points when force marching.
  • (4) Mages can learn the lost "Fanaticism" spell.
  • (5) Mages can learn the lost "Conjure Hordes" spell.

Terrain Modifier

climate

Shore

Plains

Rough

Forest

Desert

Swamp

Mountains

polar

87

87

87

82

87

80

85

severe

90

90

90

85

90

82

87

cold

92

92

92

87

92

85

90

cool

95

95

95

90

95

87

92

mild

100

100

100

95

100

92

97

warm

100

100

100

95

100

92

97

hot

100

100

100

95

100

92

97

Population Centres

Name

Hex

Size

Fort.

Docks

Barad Ungol

3424

Major Town*

Castle

-

Barad-wath

3426

Town

-

-

Lag-digturmarr

3225

Camp

-

-

Lag-vrasfotak

3327

Camp

-

-

Lag-zajarzot

3324

Camp

-

-

Initial Forces

Hex

Morale

HC

LC

HI

LI

AR

MA

Ships

3426

50

-

-

-

-

-

400

-

3224

50

-

-

-

-

-

400

-

Starting Characters

Name

Com

Ag

Em

Ma

St

Chal

Artifacts

Nazog

-

30

-

-

-

22

-

Ren the Unclean

20

-

20

50

30

73

54,111,112

Rozilan

-

-

20

30

-

32

-

Shagrat

30

-

-

-

-

30

-

Skargnakh

30

10

-

10

-

44

84

Uklurg

40

-

-

-

-

40

-

Uthmag

-

-

-

40

-

40

-

See Sample First turn for Fire King 2950

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