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Khand Easterlings 2950


Special Advantages

  • (1) New commanders may have a skill rank of 40.
  • (2) Characters may have bonuses to their Challenge ranks.
  • (3) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points when force marching). Armies with food lose only 1-2 morale points when force marching.

Terrain Modifier

climate

Shore

Plains

Rough

Forest

Desert

Swamp

Mountains

polar

87

92

85

80

85

77

77

severe

90

95

87

82

87

80

80

cold

92

97

90

85

90

82

82

cool

95

100

92

87

92

85

85

mild

100

105

97

92

97

90

90

warm

97

102

95

90

95

87

87

hot

97

102

95

90

95

87

87

Population Centres

Name

Hex

Size

Fort.

Docks

An Karagmir

3538

Village

-

-

Khand Amu

4228

Major Town

-

-

Laorki

4430

Village

-

-

Neburcha

4324

Camp

-

-

Ovatharac

4335

Village

-

-

Sturlurtsa Khand

4133

Major Town*

Castle

-

Initial Forces

Hex

Morale

HC

LC

HI

LI

AR

MA

Ships

4133

30

200

200

-

-

-

-

-

4430

20

-

-

-

-

-

600

-

4228

20

-

200

-

-

-

-

-

Starting Characters

Name

Com

Ag

Em

Ma

St

Chal

Artifacts

Avas of Igath

20

10

-

-

-

21

-

Curuband

-

-

-

30

-

30

-

Gorovod

-

10

-

40

-

41

-

Itana Ovan

30

-

-

-

-

30

-

Kionid II

20

-

20

-

-

22

-

Ovatha IV

60

-

-

-

-

75

76,146

Urdrath

10

-

-

30

-

32

-

Urig

20

-

20

-

-

22

-

See Sample First turn for Khand 2950

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