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The Witch King 2950


Special Advantages

  • (1) New commanders may start with a skill rank of 40.
  • (2) Armies without food gain 1-2 morale points when stationary and lose 1-2 morale points when moving (2-5 points when force marching).  Armies with food only lose 1-2 morale points when force marching.
  • (3) Mages can learn the lost "Fearful Hearts" spell.
  • (4) Mages can learn the lost "Conjure Hordes" spell.

Terrain Modifier

climate

Shore

Plains

Rough

Forest

Desert

Swamp

Mountains

polar

90

90

90

85

82

82

87

severe

92

92

92

87

85

85

90

cold

95

95

95

90

87

87

92

cool

97

97

97

92

90

90

95

mild

100

100

100

95

92

92

97

warm

97

97

97

92

90

90

95

hot

95

95

95

90

87

87

90

Population Centres

Name

Hex

Size

Fort.

Docks

Lag-angren

1502

Camp

-

-

Lag-lach

2311

Camp

-

-

Minas Morgul

3124

Major Town*

Castle

-

Mt. Gram

2006

Town

Fort

-

Mt. Gunabad

2305

Major Town

Fort

-

Initial Forces

Hex

Morale

HC

LC

HI

LI

AR

MA

Ships

2006

50

-

-

100

-

-

200

-

2305

50

-

-

100

-

-

200

-

3124

10

-

-

-

-

-

400

-

Starting Characters

Name

Com

Ag

Em

Ma

St

Chal

Artifacts

Anglach

-

-

-

50

-

50

-

Angulion

10

20

30

30

-

43

157

Ashdurgnul

-

20

-

50

-

53

-

Blogath

-

-

-

40

-

40

-

Bolg

50

-

-

-

-

95

67,68

Guarthoth

-

-

-

40

-

40

-

Murazor

40

-

40

70

30

138

28,48,52,75, 82,86

Rogrog

50

-

-

-

-

65

65

See Sample First turn for Witch King 2950

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