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The Witch King 2950
Special Advantages
- (1) New commanders may start with a skill rank of 40.
- (2) Armies without food gain 1-2 morale points when stationary
and lose 1-2 morale points when moving (2-5 points when force marching). Armies with
food only lose 1-2 morale points when force marching.
- (3) Mages can learn the lost "Fearful Hearts" spell.
- (4) Mages can learn the lost "Conjure Hordes" spell.
Terrain Modifier
climate |
Shore |
Plains |
Rough |
Forest |
Desert |
Swamp |
Mountains |
polar |
90 |
90 |
90 |
85 |
82 |
82 |
87 |
severe |
92 |
92 |
92 |
87 |
85 |
85 |
90 |
cold |
95 |
95 |
95 |
90 |
87 |
87 |
92 |
cool |
97 |
97 |
97 |
92 |
90 |
90 |
95 |
mild |
100 |
100 |
100 |
95 |
92 |
92 |
97 |
warm |
97 |
97 |
97 |
92 |
90 |
90 |
95 |
hot |
95 |
95 |
95 |
90 |
87 |
87 |
90 |
Population Centres
Name |
Hex |
Size |
Fort. |
Docks |
Lag-angren |
1502 |
Camp |
- |
- |
Lag-lach |
2311 |
Camp |
- |
- |
Minas
Morgul |
3124 |
Major
Town* |
Castle |
- |
Mt.
Gram |
2006 |
Town |
Fort |
- |
Mt.
Gunabad |
2305 |
Major
Town |
Fort |
- |
Initial Forces
Hex |
Morale |
HC |
LC |
HI |
LI |
AR |
MA |
Ships |
2006 |
50 |
- |
- |
100 |
- |
- |
200 |
- |
2305 |
50 |
- |
- |
100 |
- |
- |
200 |
- |
3124 |
10 |
- |
- |
- |
- |
- |
400 |
- |
Starting Characters
Name |
Com |
Ag |
Em |
Ma |
St |
Chal |
Artifacts |
Anglach |
- |
- |
- |
50 |
- |
50 |
- |
Angulion |
10 |
20 |
30 |
30 |
- |
43 |
157 |
Ashdurgnul |
- |
20 |
- |
50 |
- |
53 |
- |
Blogath |
- |
- |
- |
40 |
- |
40 |
- |
Bolg |
50 |
- |
- |
- |
- |
95 |
67,68 |
Guarthoth |
- |
- |
- |
40 |
- |
40 |
- |
Murazor |
40 |
- |
40 |
70 |
30 |
138 |
28,48,52,75,
82,86 |
Rogrog |
50 |
- |
- |
- |
- |
65 |
65 |
See Sample First turn for Witch King 2950
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